Swords are one of the five Genshin Impact weapon types that characters can use when playing the game.
Genshin Impact Sword attacks are the middle ground of melee weapons, the damage and speed of their attacks are comparable to those of Polearms, but with a shorter reach.
This is the ultimate guide for Genshin Impact Swords. You’ll find bow attacks, characters, and tier list of this weapon. If you want to increase the attacks for Sword, there are artifacts available for boost.
Moreover, we cover the Sword’s rarity (5-star to 1 star), base ATK, secondary stat, and weapon skill for all swords in this Genshin Impact Swords guide.
A Sword user’s Normal Attack chain typically consists of 5 fast melee attacks. Unlike the Bow, the wielder’s rarity does not affect a Sword’s normal attacks.
A Sword user’s Charged Attack has a small windup before performing 2 fast, arcing AoE attacks in front of them.
There are two notable exceptions to this pattern: Jean’s upward thrust (Favonius Bladework) and Ayaka’s triple arcing AoE attack (Kamisato Art: Kabuki).
All Sword Charged Attacks can launch small enemies off the ground and away from the player, with the only exception being Ayaka’s.
Most Sword users move forward during their Charged Attacks. However, exceptions are Keqing and Kaeya who move backward, and Ayaka and Albedo who do not move.
Sword Charged Attacks typically cost 20 Stamina. Keqing’s Charged Attack, however, costs 25 Stamina.
Right now, there are 17 Characters who use a Sword as the Weapon in Genshin Impact.
There are 41 Sword weapons in Genshin Impact. They are ranked by rarity from 5-star to 1-star. We make the sword tier lists by rarity. You can check each category for a quick view.
Mistsplitter’s Edge
Gain a 12~24% Elemental DMG Bonus for all elements and receive the might of the Mistsplitter’s Emblem. At stack levels 1/2/3, Mistsplitter’s Emblem provides a 8/16/28~16/32/56% Elemental DMG Bonus for the character’s Elemental Type. The character will obtain 1 stack of Mistsplitter’s Emblem in each of the following scenarios: Normal Attack deals Elemental DMG (stack lasts 5s), casting Elemental Burst (stack lasts 10s); Energy is less than 100% (stack disappears when Energy is full). Each stack’s duration is calculated independently.
Dawn and Dusk by the Lake
When the equipping character’s current HP increases or decreases, Elemental Skill DMG dealt will be increased by 8~16% for 6s. Max 3 stacks. This effect can be triggered once every 0.2s. When other party members’ current HP increases or decreases, the equipping character’s Max HP will be increased by 14~28% for 6s. Max 2 stacks. This effect can be triggered once every 0.2s. The aforementioned effects can be triggered even if the wielder is off-field.
Honed Flow
Obtain 12~24% All Elemental DMG Bonus. When other nearby party members use Elemental Skills, the character equipping this weapon will gain 1 Wavespike stack. Max 2 stacks. This effect can be triggered once every 0.3s. When the character equipping this weapon uses an Elemental Skill, all stacks of Wavespike will be consumed to gain Rippling Upheaval: each stack of Wavespike consumed will increase Normal Attack DMG by 20~40% for 8s.
Sunken Song of the Sands
HP increased by 20~40%. When an Elemental Skill hits opponents, you gain the Grand Hymn effect for 20s. This effect increases the equipping character’s Elemental Mastery by 0.12~0.24% of their Max HP. This effect can trigger once every 0.3s. Max 3 stacks. When this effect gains 3 stacks, or when the third stack’s duration is refreshed, the Elemental Mastery of all nearby party members will be increased by 0.2~0.4% of the equipping character’s max HP for 20s.
Whitemoon Bristle
CRIT Rate is increased by 4~8%. After Normal Attacks deal Elemental DMG, the Foliar Incision effect will be obtained, increasing DMG dealt by Normal Attacks and Elemental Skills by 120~240% of Elemental Mastery. This effect will disappear after 28 DMG instances or 12s. You can obtain Foliar Incision once every 12s.
Golden Majesty
Increases Shield Strength by 20~40%. Scoring hits on opponents increases ATK by 4~8% for 8s. Max 5 stacks. Can only occur once every 0.3s. While protected by a shield, this ATK increase effect is increased by 100%.
Mistsplitter’s Edge
Gain a 12~24% Elemental DMG Bonus for all elements and receive the might of the Mistsplitter’s Emblem. At stack levels 1/2/3, Mistsplitter’s Emblem provides a 8/16/28~16/32/56% Elemental DMG Bonus for the character’s Elemental Type.
The character will obtain 1 stack of Mistsplitter’s Emblem in each of the following scenarios: Normal Attack deals Elemental DMG (stack lasts 5s), casting Elemental Burst (stack lasts 10s); Energy is less than 100% (stack disappears when Energy is full). Each stack’s duration is calculated independently.
Revolutionary Chorale
A part of the “Millennial Movement” that wanders amidst the winds.
Increases DMG by 10~20%.
When the character wielding this weapon triggers Elemental Reactions, they gain a Sigil of Rebellion. This effect can be triggered once every 0.5s and can be triggered even if said character is not on the field.
When you possess 2 Sigils of Rebellion, all of them will be consumed and all nearby party members will obtain “Millennial Movement: Song of Resistance” for 12s.
“Millennial Movement: Song of Resistance” increases Normal, Charged, and Plunging Attack DMG by 16~32% and increases ATK by 20~40%. Once this effect is triggered, you will not gain Sigils of Rebellion for 20s.
Of the many effects of the “Millennial Movement,” buffs of the same type will not stack.
Sky-Piercing Fang
CRIT Rate increased by 4~8%. Gains Skypiercing Might upon using Elemental Burst: Increases Movement SPD by 10%, increases ATK SPD by 10%, and Normal and Charged hits deal additional DMG equal to 20~40% of ATK. Skypiercing Might lasts for 12s.
Protector’s Virtue
HP increased by 20~40%. Additionally, provides an ATK Bonus based on 1.2~2.4% of the wielder’s Max HP.
Falcon’s Defiance
ATK is increased by 20~40%. Triggers on taking DMG: the soul of the Falcon of the West awakens, holding the banner of the resistance aloft, regenerating HP equal to 100~160% of ATK and dealing 200~320% of ATK as DMG to surrounding opponents. This effect can only occur once every 15s.
Iwakura Succession
After casting an Elemental Skill, gain 1 Succession Seed. This effect can be triggered once every 5s. The Succession Seed lasts for 30s.
Up to 3 Succession Seeds may exist simultaneously. After using an Elemental Burst, all Succession Seeds are consumed and after 2s, the character regenerates 6~12 Energy for each seed consumed.
Chord
Normal or Charged Attacks grant a Harmonic on hits. Gaining 5 Harmonics triggers the power of music and deals 100~200% ATK DMG to surrounding enemies. Harmonics last up to 30s, and a maximum of 1 can be gained every 0.5s.
Justice
Increases DMG dealt by Normal and Charged Attacks by 20~40%.
Additionally, regenerates 60~100% of ATK as HP when Normal and Charged Attacks score a CRIT Hit. This effect can occur once every 5s.
Itinerant Hero
Increases DMG dealt by the character equipping this weapon by 12~24%. Taking DMG disables this effect for 5s.
Descension
This weapon’s effect is only applied on the following platform(s): “PlayStation Network”
Hitting enemies with Normal or Charged Attacks grants a 50% chance to deal 200% ATK as DMG in a small AoE. This effect can only occur once every 10s.
Additionally, if the Traveler equips the Sword of Descension, their ATK is increased by 66.
Composed
After dealing damage to an opponent with an Elemental Skill, the skill has a 40~80% chance to end its own CD. Can only occur once every 30~16s.
Focus
Upon dealing damage to an opponent, increases CRIT Rate by 8~16%. Max 5 stacks. A CRIT hit removes all existing stacks.
Smashed Stone
On a hit, Normal or Charged Attacks increase ATK and DEF by 4~8% for 6s. Max 4 stacks. Can only occur once every 0.3s.
Bane of Fire and Thunder
Increases DMG against enemies affected by Pyro or Electro by 20~36%.
An End Sublime
When using an Elemental Skill, ATK will be increased by 12~24% for 15s, and a Bond of Life worth 25% of Max HP will be granted. This effect can be triggered once every 10s. When the Bond of Life is cleared, a maximum of 150~300 ATK will be gained based on 2.4~4.8% of the total amount of the Life Bond cleared, lasting for 15s.
Ironbone
Increases Elemental Skill CRIT Rate by 8~16%. Additionally, increases Energy Recharge by 16~32% for 5s after using an Elemental Skill.
Isshin Art Clarity
When a Normal, Charged, or Plunging Attack hits an opponent, it will whip up a Hewing Gale, dealing AoE DMG equal to 180% of ATK and increasing ATK by 15% for 8s. This effect can be triggered once every 8s.
Infusion Stinger
Dealing Elemental DMG increases all DMG by 6~12% for 6s. Max 2 stacks. Can only occur once every 1s.
Undying Admiration
Increases Elemental Skill DMG by 16~32% and Elemental Skill CRIT Rate by 6~12%.
Windfall
CRIT hits have a 60~100% chance to generate a small amount of Elemental Particles, which will regenerate 6 Energy for the character. Can only occur once every 12~6s.
Spotless Heart
Elemental Skill DMG is increased by 40~80% of DEF. The effect will be triggered no more than once every 1.5s and will be cleared 0.1s after the Elemental Skill deals DMG.
Press the Advantage
After defeating an opponent, ATK is increased by 12~24% for 30s. This effect has a maximum of 3 stacks, and the duration of each stack is independent of the others.
Hero’s Blade
When the equipping character does not have an Arkhe: When Normal Attacks, Charged Attacks, or Plunging Attacks strike, a Pneuma or Ousia energy blast will be unleashed, dealing 160~320% of ATK as DMG. This effect can be triggered once every 12s. The energy blast type is determined by the current type of the Sword of Narzissenkreuz.
Vigorous
When HP is above 90%, increases CRIT Rate by 14~28%.
Gash
On a hit, has a 50% chance to deal 240~400% ATK DMG to a single enemy. Can only occur once every 15~11s.
Determination
Using an Elemental Burst grant a 12~24% increase in ATK and Movement SPD for 15s.
Overloaded
Upon causing an Overloaded, Superconduct, Electro-Charged, or an Electro-infused Swirl reaction, ATK is increased by 20~40% for 12s.
Bane of Water and Ice
Increases DMG against opponents affected by Hydro or Cryo by 12~24%.
Journey
Each Elemental Orb or Particle collected restores 1~2% HP.
None
None
The following are 2 artifact sets that benefit bows.
Rarity: 4-5 Star
Aquila Favonia is a 5-star sword and has the highest base attack along with Mistsplitter Reforged, sitting at 48 at level 1.
Beyond just dealing great damage, Aquila Favonia’s passive ability, Falcon’s Defiance, provides a 20% bonus to the wielder’s attack stat all the time.
The passive also triggers an effect whenever the player is hit while using this sword – they regenerate HP equal to 100% of their attack stat and deal 200% of their attack stat as damage to surrounding enemies. This effect can be triggered once every 15 seconds and provides consistent damage and healing throughout a fight. This weapon will be especially powerful when used by Genshin Impact’s S Tier sword users like Jean.
The rarest item in Genshin Impact isn’t even a 5-star item, but a 3-star sword called the Dark Iron Sword. Objectively, there cannot be an item rarer than this one that exists in the game; the Dark Iron Sword has a total of one occurrence in the game.
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